iOS Guide to Multiple Device Resolutions
With every iOS updates and new release of devices from Apple, there are more things developers have to do.
In order to support these new devices, you first need to understand these devices.
Device Resolutions
Apple provides a table matrix on the App Icons, Screen size, and tool bar icon sizes for the various devices.
This table summarizes the resolutions:
iPhone 5 | iPhone (Retina) | iPhone | iPad (Retina) | iPad | ||
---|---|---|---|---|---|---|
Actual | 640 x 1136 | 640 x 960 | 320 x 480 | 1536 x 2048 | 768 x 1024 | |
Default.png | 640 x 1136 | 640 x 960 | 320 x 480 | 1536 x 2008 | 768 x 1004 | |
App Icon | 114 x 114 | 114 x 114 | 57 x 57 | 144 x 144 | 72 x 72 | |
Toolbar icon | 40 x 40 | 40 x 40 | 20 x 20 | 40 x 40 | 20 x 20 |
Note that for iPads, the Default.png should not include the status bar (20px).
Image Resource File
Apple introduced an easy way to load images automatically for the devices.
The rule goes like this:
Standard:
<ImageName><device_modifier>.<filename_extension>
High resolution:
<ImageName>@2x<device_modifier>.<filename_extension>
For example,
- MyImage.png – Default version of an image resource.
- MyImage@2x.png – High-resolution version of an image resource for devices with Retina displays.
- MyImage~iphone.png – Version of an image for iPhone and iPod touch.
- MyImage@2x~iphone.png – High-resolution version of an image for iPhone and iPod touch devices with Retina displays.
- MyImage~ipad.png – Version of an image for iPad
- MyImage@2x~ipad.png – High-resolution version of an image for iPad with Retina displays.
With that knowledge, you could load a UIImage
UIImage *anImage = [UIImage imageNamed:@"MyImage"];
and the appropriate resource file will be loaded.
iPhone 5 – taller screen
Unfortunately, for the taller iPhone 5, it does not automatically load MyImage@2x~iphone5.png
.
You could use a handy UIImage category to load.